Art+Gallery

**Student Art Gallery for Digital Art Innovation***
*Please note the Art Gallery has been packed up into inventory for a new location. Project Lead: Kayeri

Project Description: I've been thinking about what an art gallery would look like in 2nd LIfe. Seems that without gravity and with NO rain, sleet or snow things could open wide. Ideas so far - please add:

Student driven Student and faculty portfolios Ability to exchange images Ability to attach images onto clothing, housing, vehicles, etc. Ability to interact with images Ability to carry images away with you from the gallery Ability to co-create art work in teams/groups Listing of museums, galleries and really cool visual stuff already in 2nd Life Ability to animate Ability to make short films Ability to add music or sound to images Create anywhere - in the sky, under ground, in walls, in plants, inside vehicles What does a 2nd Life environment believe about art and art making? What art history lessons are valuable for a 2nd Life artist?

Student Work Gallery http://sl.nmc.org/2008/02/17/otis-student-art/ Student Art Gallery "OTIS Gallery" from OTIS School of Art and Design.

Top Ten Art Exhibits to See in SL http://nwn.blogs.com/nwn/2007/08/top-10-art-inst.html

See: http://sl-art-news.blogspot.com/ and 2nd Life Galleries http://sl-artgalleries.blogspot.com/ =[|The Visual Artist in Second Life]=

A Virtual Ethnography Project http://slartist.wordpress.com/
http://sl.nmc.org/category/arts/ Technology in the Arts Conference 2007 http://www.technologyinthearts.org/program/sessions_07 Top 10 Art Installations in Seconds Life http://nwn.blogs.com/nwn/2007/08/top-10-art-inst.html

http://slartist.wordpress.com/2007/04/17/video-interview-with-jeff-lipsky/ - I met this guy in his gallery. It was awesome!! the real life video is amazing.

media type="youtube" key="LWjUrflZb10&rel=1" height="355" width="425" media type="youtube" key="NC3IGDIelPY&rel=1" height="355" width="425" From The debate continues over just how useful virtual worlds like Second Life are for educational purposes. We spoke with Drexel University's Jean-Claude Bradley, who is e-learning coordinator for the College of Arts and Sciences, and an associate professor of chemistry. Despite his initial skepticism, in 2007 Bradley helped establish Drexel's presence in Second Life, Drexel Island, and used Second Life last semester to augment portions of his Introduction to Organic Chemistry course. He has blogged extensively about his use of the medium. Here, he discusses the benefits--and drawbacks--of the much-discussed virtual world.
 * Linda L Briggs**, //"Creating Life-Size Molecules in Second Life,"// Campus Technology, 1/9/2008, http://www.campustechnology.com/article.aspx?aid=57198


 * Campus Technology: You helped start Drexel's Second Life island and you're known for doing some interesting things there. What does Second Life bring to education?**


 * Jean-Claude Bradley:** It's an alternative channel to reach students. It's not something mandatory in my course; some students [don't] learn that way. I use quizzes in Second Life where students click on an obelisk and four images appear, and three of the images will be incorrect, and one of them will be correct. If they click on the correct one, they make it to the next set of images. There might be 20 or 30 images, and I can run races like that, so students can compete against each other. The first one to finish will win a prize.


 * CT: That's done real-time in class?**


 * JCB:** Right. Or students don't have to be there. I run workshops rather than lectures, so students aren't obliged to come to class. They might be in their dorms, participating in the race....


 * CT: I can't believe I'm saying this about organic chemistry, but that sounds fun.... Why aren't more instructors using Second Life?**


 * JCB:** Well, I was very skeptical initially as well. I'm not a big believer in using technology just for the sake of using it. I really stayed away for some time. Then one of my colleagues invited me to a class [she was conducting] in Second Life. Once I saw that there was something special there, I decided to give it a try.

It turns out, there are some things you can do well in Second Life, and some things that aren't done as well.

The really important part about it is, it's a social site. So my students get to meet other students ... and teachers from around the world. And the content attracts a consistent [caliber] of person, people of like mind. That's very powerful.


 * JCB:** Video doesn't work that well, in my opinion. You're better off just using iTunes.... It's hard to tell if everything is working properly for everyone. I just don't like to use it. And with the viewer [software] I've used, you can't fast-forward. I've put a few of my lectures in Second Life, but [the rest] are on my wiki.


 * CT: Conversely, what are some things that work really well in Second Life?**


 * JCB:** One thing new that I've done this term is have students do a project in Second Life.


 * CT: Yes, you recently wrote in your blog that one of your students created a life-size model of a molecule as part of that. That sounded really cool.**


 * JCB:** Right. To be able to stand next to a molecule that is as tall as you are, and to have your teacher be able to walk around it with you and comment,... that's pretty useful